Fixing bounding boxes for Unity cloth

If the bounds center of a skinned mesh renderer is outside the camera frustum it will not be rendered unless you have the Culling Mode of the Animator component set to Always Animate. Now the tricky thing is that for cloth the bounding box is sometimes off.

User aleannox has posted a nice GIST on GitHub to fix that at runtime, enjoy.

Asset Recommendations

Here are some cloth assets. Maybe one of them will be of use to you. If you get one of them then some of the money will go towards funding this project. Thank you.

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