Articles
Here you can find a range of game dev related articles catering to both beginners and advanced users. Most of them are about Unity 3D.
Source [1]
The content ranges from in-depth meta analysis over step-by-step tutorials to tiny tidbits.
Some of these are pretty opinionated, so beware.
Meta
Game development is a complex process that involves various aspects beyond coding and gameplay mechanics. These articles take a step back and talk about other relevant topics like business, game engines, store analysis, ...
Code
Code brings games to life. This section explores the basics of game programming as well as some topics for the more advanced programmers.
Let the AI write the code
AIs have been all the rage for a while now. And rightfully so. Language AIs like ChatGPT are powerful tools and they are here to stay.
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Surprises with Scriptable Objects and private fields
It is general knowledge that the Unity Inspector shows every that is serialized unless it is hidden with the [System.NonSerialized] attribute. If we want a private field to be serialized and visible we add the [SerializeField] attribute. So far so good...
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Marketing
Making a game seen is a crucial towards a successful launch. These articles are all about visibility and community engagement.
Tutorials
Game development tutorials are an essential resource for beginners and experienced developers alike. These tutorials offer step-by-step guidance for creating games.
Tips, Tricks & Tidbits
Work smarter instead of working harder. These articles will teach you valuable tips and tricks for game development.
GIT good in Unity
Using a VCS (Version Control System) is a no-brainer. And the go-to solution among VCSs is GIT.
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Surprises with Scriptable Objects and private fields
It is general knowledge that the Unity Inspector shows every that is serialized unless it is hidden with the [System.NonSerialized] attribute. If we want a private field to be serialized and visible we add the [SerializeField] attribute. So far so good...
Read article ..
User Interface & User Experience
Clear and intuitive UI helps players understand the game mechanics. It also contributes to a game's overall aesthetic and atmosphere, enhancing immersion and player engagement.
Rendering
Renderers, shaders, materials and textures are essential in creating a visual identity for your game. Developing smart render pipelines can help to reduce development time.
Beginner
Learning game development can be an incredibly rewarding experience. It allows you to create your own worlds and bring them to life. These articles are here to help you make your first steps with confidence.
An overview of shaders in Unity
URP, HDRP, Built-In, ... . What does it all mean?
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GIT good in Unity
Using a VCS (Version Control System) is a no-brainer. And the go-to solution among VCSs is GIT.
Read article ..
Surprises with Scriptable Objects and private fields
It is general knowledge that the Unity Inspector shows every that is serialized unless it is hidden with the [System.NonSerialized] attribute. If we want a private field to be serialized and visible we add the [SerializeField] attribute. So far so good...
Read article ..
Advanced
These articles are here to remind you of things you have known but forgotten and maybe teach you something new.
Asset Development
Some tips and tricks for asset developers. These articles also contain some meta analysis. If you are no asset developer yet, then these may be a good starting point so you know what you are getting into.
Funny
Anything I deemed to be funny (highly subjective: you have been warned). These range from links to trailers over simple memes to funny GDC talks. If you are having a rough day then stop by and I promise these will lighten up your mood.
Rant
Writing down your anger can be an effective method of achieving catharsis because it allows you to put your feelings into words. That's what this is. Do not enter if you are allergic to sarcasm or cynicism.
Asset Store Piracy
Piracy has been around since the dawn of the internet. One can't ignore it away.
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Unity is not a game company!
But maybe it should be?
The discussion about whether or not Unity should make its own games has been brewing since the engine's inception more than a decade ago.
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Tags
Each article is tagged. From here you can list all articles for a specific tag.
Article Index
The index contains a list of all articles in chronological order.
Sources
- Book image source: https://commons.wikimedia.org/wiki/File:Timeless_Books.jpg - That image is licensed under the Creative Commons Attribution 2.0 Generic license.