Advanced

These are all the articles that have been tagged with "Advanced".

Composition vs Inheritance in Unity

Although inheritance is a powerful tool, composition is quite often the better approach...

Byte code striptease

We all know about Managed Code stripping and that we have to manually mark code to not...

Tidbit: Material Property Blocks - DRAFT (3023-04-02)

Not a magic bullet for draw calls (there is some missinformation out there).

Unity and the not-so-scriptable render pipelines - DRAFT (3023-04-02)

Artikel zu "Unity set maximum shadow distance", in QUalitySettings (für BUiltIn),...

Unity Domain Reload - DRAFT (3023-04-02)

Warum gibt es den Domain reload. Was macht er und wann wird er ausgeführt. Mö...

Surprises with Scriptable Objects and private fields

It is general knowledge that the Unity Inspector shows every that is serialized unless...

Assembly Definitions - DRAFT (3023-04-02)

Assembly Definitions (optional definitions) + defines, wie defines erstellen für f...

Unity [Attributes] to the rescue

Attributes are a true productivity booster. Here is a list of the handiest attributes i...

Unity Editor Global Key Event Listener - DRAFT (3023-04-19)

https://forum.unity.com/threads/4-6-editorapplication-modifierkeyschanged-how-to-find-o...

How to symbolicate an Android native stack in Unity

If your app crashes on a device then you will get a crash log and it may be a native ba...