Rendering

Renderers, shaders, materials and textures are essential in creating a visual identity for your game. Developing smart render pipelines can help to reduce development time.

Game Cameras

The best camera system is one that you never notice is there. Here are a couple of talks on the history of game cameras and some tried and true methods for making them great.
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Why is everything dark in HDRP?

If you are new to the High Definition Render Pipeline (HDRP) then you may have noticed that the scene sometimes is way too dark or much too bright.
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An overview of shaders in Unity

URP, HDRP, Built-In, ... . What does it all mean?
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URP Motion Blurr is not what you think it is.

Let's say we have a rotating bar in our game. With the Built-In and the HDRP motion blur post-processing effects we will get a nicely blurred image, like this:
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Fixing bounding boxes for Unity cloth

If the bounds center of a skinned mesh renderer is outside the camera frustum it will not be rendered unless you have the Culling Mode of the Animator component set to Always Animate. Now the tricky thing is that for cloth the bounding box is sometimes...
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