Rendering

These are all the articles that have been tagged with "Rendering".

Tidbit: Material Property Blocks - DRAFT (3023-04-02)

Not a magic bullet for draw calls (there is some missinformation out there).

Unity and the not-so-scriptable render pipelines - DRAFT (3023-04-02)

Artikel zu "Unity set maximum shadow distance", in QUalitySettings (für BUiltIn),...

Tidbit: HDRP ShaderGraph "Changing Emission color has no effect?" - DRAFT (3023-04-02)

HDRP ShaderGraph "Changing Emission color has no effect" -> graph braucht Emission n...

URP Motion Blurr is not what you think it is.

Let's say we have a rotating bar in our game. With the Built-In and the HDRP motion blu...

Why is everything dark in HDRP?

If you are new to the High Definition Render Pipeline (HDRP) then you may have noticed...

Fixing pink materials in Unity - DRAFT (3023-04-02)

If you are an advanced user you can skip this introduction (cya below).

An overview of shaders in Unity

URP, HDRP, Built-In, ... . What does it all mean?

Unity choppy physics camera - DRAFT (3023-04-02)

OnUpdate vs OnFixedUpdate

Fixing bounding boxes for Unity cloth

If the bounds center of a skinned mesh renderer is outside the camera frustum it will n...

Game Cameras

The best camera system is one that you never notice is there. Here are a couple of talk...