Tidbit
These are all the articles that have been tagged with "Tidbit".
Fix slow Visual Studio Debugger
If you are using Visual Studio and the attachment process to Unity is very slow then tr...
Application.dataPath points to /Assets
If you need a quick handle on the Assets folder in the Editor then you can simply use:
Start with first scene script
Sometimes when working on a scene in Unity you do not necessarily want the play mode to...
Fixing bounding boxes for Unity cloth
If the bounds center of a skinned mesh renderer is outside the camera frustum it will n...
Unity Events with dynamic values
Something that's easily missing is the top "Dynamic" section in the function selection.
Byte code striptease
We all know about Managed Code stripping and that we have to manually mark code to not...
Tidbit: HDRP ShaderGraph "Changing Emission color has no effect?" - DRAFT (3023-04-02)
HDRP ShaderGraph "Changing Emission color has no effect" -> graph braucht Emission n...
Surprises with Scriptable Objects and private fields
It is general knowledge that the Unity Inspector shows every that is serialized unless...
Tidbit: KeyCode is not the answer - DRAFT (3023-04-02)
Input Abstraction: Input.GetButton("Cancel"); !!!! Nicht KeyCode.Esc etc. nutzen "Title...
Tidbit: Resolution independent hard edge sprites in Unity - DRAFT (3023-04-02)
Tricks: Sprite mesh (resolution checkbox trick)
Tidbit: Sharp Unity text on small scale - DRAFT (3023-04-02)
todo